From a seven-hour long video in 2011, this year’s event will last twenty days, showing off a massive eighty unique projects.Īmong the hacks being shown off this year include Pandan’s Lengths of Time, sequel to Vision Quest, one of the most popular hacks to come out of the community, Knabepicer’s Storge, which allows the player to construct their party at the very beginning of the game before embarking on a quick adventure, and Permafrost’s Deity Device, featuring three “discs” worth of content along with a revamped magic system. Though translation for Fire Emblem Awakening was soon confirmed, the event continued anyway. The romhacker Arch believed that if Nintendo would not make new Fire Emblem games, the fanbase would make them.
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The community feared that official English translation would cease, ending the series in the West. The event was initially launched in the aftermath of Nintendo’s failure to translate Fire Emblem: New Mystery of the Emblem for the Nintendo DS. Every year, rom hackers and fan game developers showcase their work over the previous year to the wider community.
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But software rendering may be required for particularly buggy games.Fire Emblem E3 (FEE3) is a yearly event held by the Fire Emblem hacking community, running since 2011. Native resolution for the most part fixes those. Those lines are caused by scaling to a non-integer internal resolution (anything other than XxNative), texture filtering (if it cause issues try to set it to half at most or check it off), improperly offset textures(TC offset hack, Wild Arms hack), or improperly handled texture edges(Sprite hack). Either Aggressive-CRC if the game is listed there, or skipdraw (toy with the number, 1-100) might work otherwise. For the former, switching the de-interlacing mode with F5 may help, and may cause flicker or screen shaking. It's either interlacing or a filter in the game itself. Only use this interlacing method as a last resort. This means that if there is heavy jitter, the video output will be extremely blurry since the two jittering frames will blend together. This is also known, more colloquially, as motion blur. Yes, the Blend interlacer does frame-blending. However, that comes with a pretty hefty side-effect: blurriness. The "Blend" interlacing method has the least amount of jitter. The "Bob" interlacing method has the least artifacts out of all of them, but it can still let some jittering pass through. Artifacting is far too heavy to be usable. The "Sawtooth" interlacing method is not recommended at all. However, some games will have a "jitter" effect if you don't have interlacing modes enabled. You can just select "None" and everything will be fine. Now, many games can run fine without interlacing modes. However, there is one that probably bears explaining: The interlacing modes. Now, most of the video options are very straight-forward. It's very customizable, and you don't have to configure it beforehand. If you use a DualShock controller running under an XInput wrapper such as SCP Server, then this plugin is a no-brainer. Native DS3 controls with Lilypad-SCP - Import this with the 'Load Bindings' button in Lilypad's config.Įither that, or you can use the Pokopom XInput Plugin.